My World Adelante Map-multiplayer one-ship ship-type naval battle game

This is a collision between real interaction and virtual battlefield

Players will fight on two different battlefields

You will be the controller of the same ship with other players, breaking through the traditional "one player, one unit" confrontation mode

Control your artillery and torpedo, sink the enemy ship!

Recommended number of players: 4-12 people

(Low-off server recommendation 4-8 people)

Video appreciation

introduce

You and other subjects were brought into this dark underground laboratory. The rusty door opened slowly, and then it was a model of the ship during several World War II. You and other subjects will be divided into red and blue for death. Fighting against you will directly control the ship unit on another virtual battlefield to fight through the spiritual data connection device to fight in the real world. You will also be given special supplies The props to support the normal operation in the experimental area ...

Warship

There are six different ships in the game for players to choose from

>>> Battleship

O IJN FUSO Fuso

On HMS NELSON Nelson

>>> light cruiser

Y Ijn Tenryu Tianlong

Or HMS AURORA O.

>>> destroyer

M USS CLEMSON Klemson

明 SN MINSK Minsk

Main gun

>>> Each ship is equipped with the main guns with different models and calibers

● The large -caliber artillery of the cruiser (BB) can quickly destroy the units of light armor

● The diameter of the artillery of the light cruiser (CL) is small, but the rate of fire is relatively fast. You need to cooperate with other units or torpedoes to fight for multiple positions

● The destroyer (DD) has the smallest artillery, which is not ideal for the damage to heavy armored units

>>> Cannonballs are divided into two types

● High damage to armor -piercing bombs (AP) is high, and it has a wonderful effect on light armored units

Fighting in the core area may cause paralysis/ hits the middle of the ship may cause turret paralysis

● The damage of high explosion bombs (HE) is low, and it is not suitable for directly hit heavy armored units

The probability of hitting the enemy ship causes a fire, and the probability of hitting the upper building is as high as 80%

>>> Shooting method

Players in the weapon module need to select the AP/HE logo of the third grid of the item bar to turn on the sight. The currently available turret can gradually turn to the player's aiming angle (turning speed: DD> CL> BB) according to the speed of the ship's gun speed, and at the same time, a triangular particle effect will be identified as a logo. After the main gun turns, the player can aim at the water surface/mountain and press the right button to turn on the gun. Unfortunately, we did not make a shot, and the player could hold the right button for the rotation.

The parabolic line of the shells will be automatically calculated based on the sighting point and has a certain scope of distribution. This range will be adjusted according to different ships and the distance from the falling point. There is a farthest range, and the shell that exceeds this range will fall in advance; there is a shortest range, and the shell can only fall off this range.

In addition, when aiming at the enemy ship, the player will automatically adjust the falling point according to the direction of the enemy ship, that is, if the player is aimed at the side of the enemy ship, it will fall at a certain point in front of the enemy ship, which will greatly reduce vertical distribution of vertical distribution The distance allows players to concentrate on the advance in the horizontal direction.

torpedo

>>> Only destroyers and light cruisers are equipped with torpedoes in the game

Players in the weapon module need to select the torpedo logo of the fourth cell of the item bar to open the aim. Please note that torpedoes can only be launched on the side of the ship, and the player will give players a range from green lines. The turning of the torment does not need time. After aiming, the player presses the right -click to launch the torpedo. The torpedo will move straight straight at a certain speed until one of the ships, mountains or power depletion will disappear.

The torpedo will ignore the thickness of the armor, causing 7,000 real damage to the module hit, and the probability that the module is in water (see below). The torpedo will have air bubble particles on the sea when approaching the ship.

Tutorial

Download address: https://www.lanzoux.com/b0fdicsda password: 7H91