My World Light and Shadow Shrimple Shaders | Minecraft 1.20.4

My World Light and Shadow ShrimpleShaders, suitable for Minecraft 1.20.4 1.19.4 version. It is a low -configuration Java light and shadow, which tracks the color device designed for low configuration computers. It is a simple Minecraft Java color device, which aims to maintain the visual style of the original game, while adding optional shadows and color lighting effects.

Light and shadow function

1.Waveplants: Swaying plants. This characteristic makes plants (such as grass, leaves, etc.) in the game swaying in the breeze, which increases a natural sense.

2.fxaa (FastApproximateanti-Aliasing): Quickly approximate anti-aliasing. Anti -aliasing technology can reduce the sawtoral -shaped edges in the image and make the picture smoother.

3.Sharp/softShadows: sharp/soft shadow. This feature allows players to choose the way of presentation of shadows to make the scene look more three -dimensional or softer.

4.CSM (CascadedShadowMapping): Class List shadow mapping. This is a technology for rendering high -quality shadows, especially in big scenes.

5.DynamicColoredlighting: dynamic color light. This means that the light source will dynamically change the color according to the environment or other factors and increase the visual effect.

6.Ray-TracedBlock-LightShadows: Light tracking blocks shadow. This is a high -level rendering technology that is used to create more authentic and more accurate shadow effects.

7. VolumetricFogLighting: Volume fog light. This will add a layer of depth in the scene, especially in a fog or haze environment.

8. POM (ParallaxocClusionMapping): Visual Dialogment Map. This is a rendering technology for enhancing surface details and depth.

9. NormalMapping: French sticker. By adding method line information to the surface of the model, you can simulate more complicated geometric details.

10.Specular (SHININSS): Mirror reflection (gloss). This will make the surface of the object smoother and stronger reflective light.

Related question and answer

Q: Why is the light lighting not tracked by light?

A: Light tracking is closed by default. You can change "Blocklight"> "Mode" to "Traced", or apply "RTX" configuration files.

Q: How to make the shadow of color/dynamic/tracked in the place where players/cameras are farther?

A: You can add the value of "Blocklighting"> Advanced> "Advanced"> "Horizontal/VerticalBincounts". Increasing the value of the "Binsize" option will also help, but this will reduce the "density" maximum value of each regional light source.

Q: How to render the shadow of color/dynamic/tracking?

A: There are several options under "Blocklighting"> Advanced settings:

-Rema "Horizontal/VerticalBincounts" to reduce the size of the light.

-Rema "Blocklighting"> "Advanced"> "Binsize" to use smaller blocks (each block contains less blocks).

-Remon the maximum number of light sources for each block.

-The "Rangemultiplier" that reduces light sources.