Stalker 2 es algo decente, cuando realmente puedo jugarlo

La revisión de juegos antes del primer día de parches a menudo conduce a cierta frustración: bloqueos aleatorios, enganche visuales, mares inestables, y si tienes mucha suerte, los personajes se ponen un vistazo a las posiciones T. Annoying, sure, but none of it is game-breaking, as most developers won't ship out unplayable codes.

Unless you're the developer behind Stalker 2: Heart of Chornobyl , that is . La experiencia que he intentado revisarla no solo ha sido frustrante sino decepcionante porque debajo de una montaña de problemas técnicos tan feas como los mutantes dentro del juego se encuentran un tirador de supervivencia bastante competente con un mundo interesante para explorar.

I was running Stalker 2 on my midrange PC, which houses an RTX 3060 Ti and a Ryzen 7 5700X and meets the lower end of the game's recommended requirements. For further reference, I ran the recently released Dragon Age: The Veilguard on high settings at 1440p flawlessly. No puedo hablar por todas las configuraciones, pero charlé con otros revisores que tienen plataformas más poderosas que las mías que enfrentaron una miríada de problemas técnicos, aunque no tan malos.

During the opening moments of Stalker 2 , which sees the protagonist Skif set up a device that triggers inexplicable anomalies in order to gather data and promptly gets ambushed and robbed of all he's worth, I quickly learned I wasn't going to be running this game on high settings. La fotograma frecuentemente cayó por debajo de 20 en espacios al aire libre mientras disparaba la cabeza a los merodeadores y trataba con un mutante ligeramente aterrador que con frecuencia fue invisible.

Dejando caer a 1080p, pero dejar la configuración en High parecía aliviar este problema, aunque no estaba contento de jugar un juego en 1080p en 2024. Skif, con nada más que un puñado de tornillos a su nombre, despertó rodeados de anomalías que le adquirieron el aire. Tuve que lanzar esos tornillos a esas anomalías de Warling para disiparlos y correr, y luego paré para encontrar el acuerdo principal de la primera zona.

Stalker 2 is absolutely massive with a dozen large, spread-out zones filled to the brim with mutants and different factions vying for power. From what I could tell, most of the game is spent scavenging for ammo and weapons (that eventually break down) to battle these threats, and the shooting that makes up most of the game feels pulled from an old-school shooter like Counter Strike . Against human enemies, headshots are one-hit kills, and the bulbous, grotesque mutants function more or less as aggressive bullet sponges.

Los artefactos descubiertos cambian un poco las cosas, pero de nuevo, debido a las dificultades técnicas, nunca aprendí cuánto, aunque me encontré con un enemigo mutante que me arrancó de mi mano con magia espeluznante antes de levitarlo en el aire para dispararme. That was neat. I wanted to see far more of that.

I couldn't, however, because the game kept freezing up whenever I entered a heavily populated area like a settlement. Esto requeriría que forzara el juego, arrancáramos, espere a que los sombreadores vuelvan a recargar durante un minuto o dos, y luego fui bueno para ir por otros 30 - 60 minutos antes de que se enganchara y se congelara una vez más.

A massive pre-release patch that hit around 30GB brought the total install size to a ridiculous 150GB and did not help at all. In fact, it seemed like my performance suffered more, though that could just be because I was further into the game.

Thereafter, it felt like I spent more time in menus fiddling with the settings rather than actually playing; in the end, I ended up dropping all the settings down to low for some semblance of stability . But alas, Stalker 2 still didn't want me to play it, as even then I encountered frequent freezes, sudden hitching and framerate drops, and even strange visual bugs during cinematic moments like the headphones my companion was wearing floating off beside his head rather than on his ears.

This was a shame because I was genuinely interested in the Stalker 2 world as it has a bit of a Fallout: New Vegas in Russia feel to it. El tiroteo, aunque rudimentario, tenía suficiente encanto de la tensión causada por escasos recursos para que sea lo suficientemente intrigante, y aunque la búsqueda de Skif para recuperar su equipo de investigación robado no me intrigó mucho, el mundo general y cómo las personas viven en este páramo irradiado.

In the end, I expect Stalker 2: Heart of Chornobyl 's early days will function basically as a beta test, and that in a year or two, it might become a title that people speak well of. Los desarrolladores han prometido algún día 0 parches, pero al mismo tiempo, tengo poca fe, estos aliviarán la montaña o dos de los problemas técnicos contra los que la gente se enfrentará.

Again, the other reviewers I spoke with didn't have quite the difficulty I did, but I do believe many early adopters will. So, take it from someone who didn't have to pay $59.99 – wait a while before picking Stalker 2 up, lest you suffer my fate.

Stalker 2: Heart of Chornobyl releases on November 20, 2024, on Xbox and PC.