AstraLexShaders Light and Shadow Material Pack is a material light and shadow package produced by the author "ByLexBoosT" based on the Basic Material Pack (BSL). AstraLex Light and Shadow has a particularly good performance in night scenes. Special terrains such as hell, deserts, and barren lands have also been processed separately, which corresponds to improving the light and shadow effect of Minecraft, which is very great.
Words of the author
Hello, because I have some confusion about the base shader (BSL), I decided to change the name of BSLex to AstraLex!
Hello! After developing my last shader (LexShino Shader Redo: LexShino Theme), I decided to make my own BSL edited version shader with the permission of Capt Tatsu (BSL) and EminGT (Complementary) with options and modifications to the Lexshino shader included.
protocol
You are allowed...
Use this shader package to screenshot and record videos. Modify the shader package for personal use. With my permission, the shader package is redistributed on the module package/server. You can only share direct links to archives
You are not allowed...
Redistribute the shader package without my permission. Distributes other shader links except curseforge links. Claim (and rename) the shader package (or its code) is its own. Use a monetized URL shortening service to link to my website or file.
New features:
- Add distance blur (can work with depth of field)
-Techno XP style - Add Fresnel option
-Modify Bloom effect - Add DirtyIMG, including 6 .png files for Bloom overlay
- Added light refraction effect (thanks to EminGT)
-Replace the default BSL Dirt.png
- Increase some light intensity
- Add fast cloud and Dither effects to END dimension
- Disable lens flare on water
-Add a new end portal
- Add display brightness level (for viewing dark areas)
- Add transparency option to display brightness levels
-COLORED_EYES function to color the eyes of spiders, ender people, and dragons
- Increase the brightness of stars
- Add dynamic blur at multiple levels
-Eliminate dynamic blur when hand dragging
-Movie mode, optional tape distortion effect
-Two film grain styles with settings (don't choose both at the same time)
-Berserk mode and settings (only red vignette or red vignette + red hands), available when equipped with weapons
- 6 colors can be selected for block selection
-Rainbow effect and settings (I used Builderb0y's idea)
- 2 times the raindrop effect on the screen
-Dispersion effect
-New rain effect
- Water surface blur and blur adjustment - Mod Flash Victim function, used to view monsters in the dark
- Water surface refraction effect
-Cel-Shading style and settings
- Add Cel Strenght (Cel Strength)
- Add heat wave effects to hell/barren land/desert!
-Add a heat wave refraction slider to adjust strength
- Use shaders to fix lightning effects!
- Add DISTANT_FADE spherical or cylindrical effect
- Ultra Vignette with settings (super Vignette)
- Block block texture can be deleted - Add aiming function for bows, snowballs, tridents, etc.
- Lens Flare (2 modes: normal and double rainbow)
- Add BLUR_QUALITY to the Dof menu, select 60 or 119 offsets
-Remove BSL Vignette (replace with Ultra Vignette)
- Add quality offset to shadows (off/normal/high quality/extreme)
-BOTW tone mapping only applies to the main world
-Add CRT/scan line mode
- Add CRT border, thanks to Seishin
-Add CRT_BORDER_STRENGHT for adjustment
- Add new hand movement effects, and use two moving options for better results
- Add HDR effect
-Add AMBIANT function to use world time to add a little color to the world
New features:
-Add HYPER_SPEED effect
-Add MAGICAL_GLINT effect to enchant items
- Add MODE_RAGE effect to the sword
-Add DYNAMIC_HAND_LIGHT - and more...
Update log: (Please visit the author's website to view)
Discord Discussion Area<<<Special thanks:
Capt Tatsu (BSL shader)
EminGT (Complementary Shader)
Shino NeiluJ
Seishin, provides material for CRT borders (Molly/Raspberry shader)