To celebrate the 30th anniversary of its well-known game "Warcraft", Blizzard held an online display event "Warcraft 30th Anniversary Live Broadcast Conference" on November 14, 2024. The trailer of "Heartstone" will cross the world of "Starcraft" and launch the "Star Heroes" mini series in 2025.
Blizzard said that the Warcraft series universe will usher in its 30th year of adventure on November 16 (Saturday). The production teams from World of Warcraft, World of Warcraft classic version, Hearthstone and Warcraft Corps gathered together today (14) to bring a live broadcast of Warcraft 30th anniversary in the early morning, among which Hearthstone also celebrated its tenth anniversary.
The production team of "Heartstone" first reviewed the ten years after players played more than 160 billion "Heartstone" and then shared their plans for 2025. They will cross different universes to embark on the journey of the new year, join the "StarCraft" series that many people love, launch the "StarCraft" mini series, allowing Zerg, humans, and gods to join the hotel, and cards in the same camp will be able to match each other. Among them, the hero Kellygan will lead the Death Knight, Demon Hunter, Warlock, and Hunter, with the fast attack characteristics of the Zerg. The gods are Atanis leading druids, mages, priests and thieves, and there will be powerful units with high mana consumption, while the humans are Jim Renault, with Paladins, Warriors, Shamans, and other units. They hope to integrate the units of "StarCraft" as much as possible, and of course, there will be Baby Aman in human combat uniforms to participate in the battle, and there will also be exclusive specific music.
Introducing the Heroes of Starcraft Mini-Set | Warcraft Direct | Hearthstone:
The R&D team also previewed that the arena will usher in major changes. There will be two types of arenas. Ordinary arenas and the competition system are shorter. Players can quickly complete a round. The underground arena will be a high-risk card game. Each round is longer. After defeat, the deck can be re-arranged. There are arena points on both sides and they are separated. It is scheduled to be launched in the first half of next year.
As for players who will next enter the Emerald Dream in their first expansion pack next year, they will return to Angolo Crater to explore the "Hidden City (temporary translation)" and embark on a journey with Cromi at the end of the year, heading to "Heroes of Time (temporary translation)" to explore another reality and show up with Mdozno.
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"Heartstone" senior game designer Leo Robles Gonzalez, and "Heartstone" chief initial designer Cora Georgiou also received media access through online video:
Q: I remember when "Heartstone" was first released, I visited the production team if they had the idea of crossing the "Warcraft" series. At the beginning, I said that I didn't have such a plan. Now, what opportunity has made you decide to cross the "Starcraft" series and produce the "Star Heroes" mini series?
Leo: There will be this decision, which is a combination of many small factors. Now the number of members of the Hearthstone team is different from the earliest production team and the members have also changed, which may have different ideas from the earliest team. When Hearthstone first came out, there were still many places where Warcraft had not explored, and there were many things to explore. Now that the game has been ten years. After ten years of exploration, in addition to many areas where you can explore Warcraft, some members also mentioned what would happen if they stepped out. Since we already have the expansion pack of "Outside the Star Dark World", what will happen if we go further to explore, will it be exciting?
Q: What is the most difficult challenge in designing the "Star Heroes" mini series?
Leo: The biggest challenge should be how to bring out the important elements of "Starcraft" and elements that can be seen at a glance are in "Heartstone". "Starcraft" and "World of Warcraft" are completely different in the game types. It is not only the story orientation, role and unit worldview, but the details that Starcraft players pay attention to are also different from those who play "World of Warcraft". Starcraft players can talk about micro-operations, competition, etc., but in "World of Warcraft", they rarely use terms such as sea past and economic crushing. This is the key to the game experience that "Starcraft" brings, and makes it different, such as collecting resources, allocating resources, etc.
There are also different races in "Starcraft". The team spent a lot of time immersing themselves in the interstellar world and extracting the decisive features, hoping to present them in "Heartstone", which should be a big challenge.
Q: Is the card content of the "Star Heroes" mini series based on the addition of the "Single Dimension Portal" launched in 2018? Are there similarities between cards?
Leo: This is actually very different from the previous hotel battles. Taking "Star Heroes", the focus is on presenting the elements of "StarCraft". Many people in the team like "StarCraft". In order to know what to put into "StarCraft", they went to ask the developers of "StarCraft" about the Zerg, the Gods, the most important units and the most important things of human beings, etc., and collected a lot of information and answers. The biggest challenge is how to put these answers into these cards. I believe that players who love interstellar will definitely see Zerg puppy,
For the Gods Light Cannon, we try our best to put players’ love for interstellar into the cards and try our best to put as much as we can.
Cora: Although the hotel battle "Extradimensional Portal" has interstellar elements, it is still based on "Heartstone" and is mainly presented with Hearthstone characters and card planning, with only a little interstellar theme. However, "Legend of Star Heroes" really adds the characters and features of "StarCraft" to Hearthstone, which I believe is more familiar to Stars players.
Q: In the earlier live broadcast, it was mentioned that the newly launched underground arena is "tensive and exciting, high-risk". Can you illustrate the difference between an underground arena and a regular arena? Is it possible for players to encounter players with unequal strength in the underground arena? Will this also affect the points and rewards?
Cora: We renovate the arena, hoping to create an environment that is friendly to novices so that players who have never played "Heartstone" can easily get started. Therefore, the ordinary arena mode will be completed quickly, just win five games. The main goal is to let players understand the rules of the arena game, such as drawing cards and selecting cards. In an environment that is not too intense, try to play the arena mode. This will be a good environment for novice players to start learning.
For veterans, I would recommend the underground arena, which is a more intense, more rewarding and more costly place. We hope that veterans can show their superb card skills here, and if you have a win or lose, you can choose whether to replace the deck design, so that the deck can be built better so that you can win twelve games. As for the matching of the underground arena similar to the current pairing mechanism, the arena will also have points, and players can see where the technical levels similar to players are.
Heartthstone Full Segment | Warcraft Direct: