My world light and shadow, domestic MC light and shadow light, carefully carved Zhenpin, Iterationt Next 1.1.0, share with everyone, from the domestic MC great god player "TAHNASS" The magnificent light and shadow effect ITERANT Next is definitely the presence of the optimal solution choice.
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Light and shadow name: IterationTnext 1.1.0
Author: tahnass (Bilibili)
Modify from: Seusrenewed
#注意#
Require MC version 1.8.9 or above
Optifine version: 1.8.9L5 or higher
1.9-1.10H5 or higher
1.11+E2 or higher
Recommended configuration: GTX1660 or higher (minimum requirements for 1080p30 frames)
AMD graphics card can run, there may be a little compatibility problem
New content & optimization:
Optimize lighting system
Fine global light
Formation of sky light
Fix the enthusiasts of the entity: experience ball, the last shadow pearl, the eye of the last shadow, the end shadow crystal, the end shadow crystal beam, the flame bullet, the evil soul fireball, the last shadow dragon fireball, the enchanting bottle, the light spirit arrow
Improve the glowing effect of the square
Optimize surface effect
Rewilling water surface reflection
Add a complete cloud reflection option (located: light and shadow settings-material-water surface, default shutdown)
Water surface mini -fog fine -tuning
Rewrite the translucent block rendering
Reflection of staining glass and mucus blocks
Add refraction color dispersing
Dyeing glass, ice cubes, and mucus blocks are determined by the material bag
Optimize underwater effect
Filtering effect of underwater fog effect
Added high-quality focus scatter options (located: light and shadow settings-material-water surface, default shutdown)
Optimize atmospheric fog
Atmospheric fog is now adaptive rendering distance
Optimize volume cloud
More radical volume cloud decay
Filter the volume cloud form
Filter the volume cloud light
Improve rainy and night performance
Optimize rainy performance
Rewrite the rain drop effect
Add rain drops visibility options (located: light and shadow settings-material-miscellaneous)
Filter the rainy daylight
Improve rainww performance
Optimize the shadow of rainy clouds
Rewriting particles and frame selection effects
Repair particle
Add particle light: beam beam, fire handle particles, magma particles, fireworks particles, etc.
Add particle method correction options (located: Light and Shadow Settings-Material-Miscellaneous Templar, By default)
Add the box to select the box color option (located: light and shadow settings-material-miscellaneous items)
Other materials change
Add plant shaking options (located: light and shadow settings-material-miscellaneous)
Add physical luminous material options (located: light and shadow settings-material-miscellaneous items, affecting biological eye material glow)
Optimize volume light effect
Filtering volume light intensity
Add volume of light dyeing glass dyeing effect
Optimize the effect of night vision
Microblon night vision simulation option is now closed by default (located: light and shadow settings-post-processing-miscellaneous items)
Rewriting exposure mechanism
Rewrite the pan -light effect
Improve underwater blurred light
Add sharp exposure, maintain brightness, dark gain, gain strength option (located: Light and shadow settings-post-processing-pan-light)
Optimize the performance of the lower bounds and the end
Under -bound exposure adjustment
Below Gas Light Adjustment
Ferdicuming
Light and shadow settings re -arrange
Adjust and add presets: default, bright, movie, retro, bright, seus
Add boot watermark (can be closed in the upper right corner of the light and shadow settings)
Part of the support for more bioc