My World Light and Shadow ITERATIONT Next 1.1.0 | Minecraft1.8.9-1.19.4

My world light and shadow, domestic MC light and shadow light, carefully carved Zhenpin, Iterationt Next 1.1.0, share with everyone, from the domestic MC great god player "TAHNASS" The magnificent light and shadow effect ITERANT Next is definitely the presence of the optimal solution choice.

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Light and shadow name: IterationTnext 1.1.0

Author: tahnass (Bilibili)

Modify from: Seusrenewed

#注意#

Require MC version 1.8.9 or above

Optifine version: 1.8.9L5 or higher

1.9-1.10H5 or higher

1.11+E2 or higher

Recommended configuration: GTX1660 or higher (minimum requirements for 1080p30 frames)

AMD graphics card can run, there may be a little compatibility problem

New content & optimization:

Optimize lighting system

Fine global light

Formation of sky light

Fix the enthusiasts of the entity: experience ball, the last shadow pearl, the eye of the last shadow, the end shadow crystal, the end shadow crystal beam, the flame bullet, the evil soul fireball, the last shadow dragon fireball, the enchanting bottle, the light spirit arrow

Improve the glowing effect of the square

Optimize surface effect

Rewilling water surface reflection

Add a complete cloud reflection option (located: light and shadow settings-material-water surface, default shutdown)

Water surface mini -fog fine -tuning

Rewrite the translucent block rendering

Reflection of staining glass and mucus blocks

Add refraction color dispersing

Dyeing glass, ice cubes, and mucus blocks are determined by the material bag

Optimize underwater effect

Filtering effect of underwater fog effect

Added high-quality focus scatter options (located: light and shadow settings-material-water surface, default shutdown)

Optimize atmospheric fog

Atmospheric fog is now adaptive rendering distance

Optimize volume cloud

More radical volume cloud decay

Filter the volume cloud form

Filter the volume cloud light

Improve rainy and night performance

Optimize rainy performance

Rewrite the rain drop effect

Add rain drops visibility options (located: light and shadow settings-material-miscellaneous)

Filter the rainy daylight

Improve rainww performance

Optimize the shadow of rainy clouds

Rewriting particles and frame selection effects

Repair particle

Add particle light: beam beam, fire handle particles, magma particles, fireworks particles, etc.

Add particle method correction options (located: Light and Shadow Settings-Material-Miscellaneous Templar, By default)

Add the box to select the box color option (located: light and shadow settings-material-miscellaneous items)

Other materials change

Add plant shaking options (located: light and shadow settings-material-miscellaneous)

Add physical luminous material options (located: light and shadow settings-material-miscellaneous items, affecting biological eye material glow)

Optimize volume light effect

Filtering volume light intensity

Add volume of light dyeing glass dyeing effect

Optimize the effect of night vision

Microblon night vision simulation option is now closed by default (located: light and shadow settings-post-processing-miscellaneous items)

Rewriting exposure mechanism

Rewrite the pan -light effect

Improve underwater blurred light

Add sharp exposure, maintain brightness, dark gain, gain strength option (located: Light and shadow settings-post-processing-pan-light)

Optimize the performance of the lower bounds and the end

Under -bound exposure adjustment

Below Gas Light Adjustment

Ferdicuming

Light and shadow settings re -arrange

Adjust and add presets: default, bright, movie, retro, bright, seus

Add boot watermark (can be closed in the upper right corner of the light and shadow settings)

Part of the support for more bioc