Minecraft 1.16.5-1.19+

Minecraft Light and Shadow is a light and shadow material package developed by Tahnass, the well-known Minecraft UP owner of B.com. It is more suitable for Chinese players' MC material package Light and Shadow. From 2.0 to the latest iterationT3.0.0, it has better effect performance in atmospheric systems, global lighting systems, underwater rendering, volumetric fog, etc. The updated content and light and shadow package are downloaded as follows.

Updated content at a glance

1. Main update content

1. Atmospheric system

1) A brand new sky look brought by a brand new model

2) Complete Planetary Atmosphere Simulation

3) Outer atmospheric celestial rendering based on physical models

4) Adjust volume cloud

5) Added ground scattering that is adapted to atmospheric models

2. Global lighting system

1) Strengthen the details and color performance of global lighting

2) Eliminate artifacts on the edge of the block

3) Improve transition effect when it is out of range

3. Underwater rendering

1) Adjust the water fog

2) Rewrite the volumetric light underwater

3) Adjust the caustic form

4. Volume fog

1) A softer fog shape

2) Optimize lighting weight

3) Added new options for rendering in refraction

4) Significantly reduce the visibility of noise patterns

5. End dimension

1) New celestial bodies - black holes

2) New star ring projection, dynamic starry sky and gravitational lens

3) Adjust exposure performance and optimize shadow quality

6. Nether dimension

1) Enhance flood fog and reduce jitter

BiomesO'Plenty's Extended Group

7. Material system

1) New parallax algorithm

2) Added anisotropic filtering support

3) Add PBR self-luminescence support

4) Optimize the moisture effect

8. Weather system

1) New raindrop rendering, new snowflake judgment

2) Rainy days effect adapted to the new atmospheric model

9. Post-processing

1) Added lens glitter

2) Rewrite the floodlight algorithm

3) Adjust the exposure logic

10. Cave Exploration Mode

1) When enabled, it will greatly increase the visibility of the cave dark areas.

Secondary changes to content

Version compatibility updated to 1.19

Added multiple custom light source adjustments

Adjust the sky light level curve

Adjust the block lighting level curve

Fine-tune the brightness of various light sources

Added ambient light and fog settings in the lower boundary

Adjust the amount of shadow base blur and add relevant customization options

Improve penumbra quality and add penumbra-related customization options

Adjust the plant subsurface scattering effect

Added automatic material package resolution judgment

Added module block compatibility options

Fine-tune the water wave form and add relevant customization options

Adjust the highlight intensity of the square

Added translucent blocks and rendering

Added multiple rainy day customization options

Added underwater volume fog switch

Added sky and reflection sky box horizon switch

Optimize metallic sky reflection shading transitions

Add fine snow fog and magma fog, as close to the original version as possible

Adjust blindness as close to the original version as possible

Change the distance calculation method of most fog effects

Adjust night vision effect

Optimize depth of field sampling method

Added automatic weight mode for exposure brightness weight

Adjust the default automatic exposure mode of each dimension

Added black screen options

Adjust the dark fading effect and add relevant customization options

Added a new startup title

Added exclusive rendering effect of end portal

3. Repair content

The flag translucent effect is lost

Handheld flag translucent effect is lost

Snowflakes are not rendered

Lightning is not rendered

Enchant light effect rendering error

Translucent blocks are lost

ctm's overlay function results in wrong translucent rendering

Highlight material interferes with raindrops

The shaking of the tall grass is missing

Rendering error when closing Highlight Map

Rendering error when closing "Normal Map"

There is a slight offset error in normal lines

Rendering error occurs when the normal is facing directly above

Block boundary rendering error

Collision box not rendered

The fishing rod's line is not rendered

Redstone glow effect not rendered

The material of the Fiery Man is too bright

Black bands exist in reflections of completely smooth surfaces

Translucent square water mist level abnormality

The time of sun and moon light replacement is wrong

Instructions for use

Currently, MC versions below 1.16.5 are not supported

The following optifine versions of HD U G8 are not supported

Loading with iris shader is not supported

The minimum optifine version required for compatible MC versions

1.16.5OptiFine HD U G8+

1.17.1OptiFine HD U G9+

1.18.1OptiFine HD U H4+

1.19+OptiFine HD U H7+

The right column of the light and shadow selection interface needs to be set:

Anti-aliasing: Off, Shadow Fineness: 1x, Classic Light Effect: Default

Currently incompatible devices:

MAC OS

Intel ARC series graphics cards, Intel UHD700 series or earlier integrated graphics cards

GTX600 or earlier nVIDIA Geforce graphics cards

HD7000 or earlier AMD/ATI Radeon graphics cards

Graphics cards or drivers released before 2012

download

Lanzouyun: https://wwt.lanzoul.com/b03j7dgxc

Baidu Netdisk: https://pan.baidu.com/s/1kKNT93QexGQBDTgTjEnWhQ

Extraction code: itt3

(Baidu Cloud and Lanzou Cloud are both the same extraction code)

Feedback Channel

If you encounter any problems or want to make suggestions for improvement, you can fill out the following questionnaire for feedback.

https://wj.qq.com/s2/10615335/d757